Adventure Mode not only removes “all life-threatening encounters with monsters” from the game while brightening up the environments and providing more “illumination in all dark areas,” but it also increases the frame rate on PS5 to 60fps. The PlayStation 4 version of Amnesia: Rebirth still runs at 30 fps.
As mentioned by Frictional Games’ Creative Lead Fredrik Olsson, monsters still roam the halls and corridors of Amnesia: Rebirth, but they are much more passive and docile than they are in the base game. They won’t interact with players unless players “attack or annoy them first.”
On top of taking the monsters out of the game, Adventure Mode removes the base game’s Fear mechanic, which causes protagonist Tasi Trianon to hallucinate the longer she is in the darkness. It is similar to the Sanity mechanic found in Amnesia: The Dark Descent.
To compensate for the changes Adventure Mode makes to those core mechanics, Frictional said that they added a few extra puzzles to the mode, as well.
Olsson said that the goal behind the Amnesia: Rebirth Adventure Mode was to allow more players the opportunity to experience the game’s narrative and themes without getting too scared to finish. Frictional already has experience implementing such a mode, as they released something similar in SOMA’s Safe Mode, which was very well received by the community.
Everything else about Amnesia: Rebirth stays the same; Tasi’s adventure and the conclusion of it doesn’t change.
We did something very similar when we released the Safe mode for SOMA. It was extremely well received and opened up the game to a much broader audience, something we hope will happen with Rebirth as well.
Amnesia: Rebirth is a horror game “you won’t soon forget,” one that we praised for its story, ending, and setting. We found it a tad easier than other games in the series, but we’re glad to see the game getting a mode that allows even more players the opportunity to experience it. Really, all games should have these types of modes, and we’re here for it.